CheckCollision(ShootingObject *obj) | ShootingObject | |
CheckGraze(ShootingObject *obj) | ShootingObject | |
Display() | SpriteItem | [virtual] |
GetHitState() | MyShipManage | |
Init() | MyShipManage | |
m_Blend | SpriteItem | |
m_GrazeEnable | ShootingObject | |
m_HitEnable | ShootingObject | |
m_LunaSprite | SpriteItem | [protected] |
m_PosCenter | SpriteItem | |
m_PosX | SpriteItem | |
m_PosY | SpriteItem | |
m_Priority | SpriteItem | |
m_RollX | SpriteItem | |
m_RollY | SpriteItem | |
m_RollZ | SpriteItem | |
m_SizeH | SpriteItem | |
m_SizeW | SpriteItem | |
m_TexH | SpriteItem | |
m_TexU | SpriteItem | |
m_TexV | SpriteItem | |
m_TexW | SpriteItem | |
m_Type | ShootingObject | |
m_Visible | SpriteItem | |
m_Working | SpriteItem | |
m_Zoom | SpriteItem | |
MyShipManage() | MyShipManage | |
SetGrazeSize(float r) | ShootingObject | |
SetHitSize(float r) | ShootingObject | |
SetHitState(bool hit) | MyShipManage | |
SetLunaSprite(LSPRITE sp_handle) | SpriteItem | |
ShootingObject() | ShootingObject | |
SpriteItem() | SpriteItem | |
Tick(unsigned long inkey, unsigned long inkey_triger) | MyShipManage | |
~MyShipManage() | MyShipManage | [virtual] |
~ShootingObject() | ShootingObject | [virtual] |
~SpriteItem() | SpriteItem | [virtual] |