| CheckCollision(ShootingObject *obj) | ShootingObject | |
| CheckGraze(ShootingObject *obj) | ShootingObject | |
| Display() | SpriteItem | [virtual] |
| m_Blend | SpriteItem | |
| m_GrazeEnable | ShootingObject | |
| m_HitEnable | ShootingObject | |
| m_LunaSprite | SpriteItem | [protected] |
| m_PosCenter | SpriteItem | |
| m_PosX | SpriteItem | |
| m_PosY | SpriteItem | |
| m_Priority | SpriteItem | |
| m_RollX | SpriteItem | |
| m_RollY | SpriteItem | |
| m_RollZ | SpriteItem | |
| m_SizeH | SpriteItem | |
| m_SizeW | SpriteItem | |
| m_TexH | SpriteItem | |
| m_TexU | SpriteItem | |
| m_TexV | SpriteItem | |
| m_TexW | SpriteItem | |
| m_Type | ShootingObject | |
| m_Visible | SpriteItem | |
| m_Working | SpriteItem | |
| m_Zoom | SpriteItem | |
| SetGrazeSize(float r) | ShootingObject | |
| SetHitSize(float r) | ShootingObject | |
| SetLunaSprite(LSPRITE sp_handle) | SpriteItem | |
| ShootingObject() | ShootingObject | |
| SpriteItem() | SpriteItem | |
| ~ShootingObject() | ShootingObject | [virtual] |
| ~SpriteItem() | SpriteItem | [virtual] |
1.2.18