GameDirector() | GameDirector | |
Init() | GameDirector | |
m_HighScore | GameDirector | |
m_Score | GameDirector | |
m_Stage | GameDirector | |
Pause(bool pause_sw) | GameDirector | |
SetBasicSystem(BasicSystem *sysclass) | GameDirector | |
Tick() | GameDirector | |
~GameDirector() | GameDirector | [virtual] |