CheckHit(MyShotManage *shot) | ConvoyManage | |
ConvoyManage() | ConvoyManage | |
GetRestEnemy() | ConvoyManage | |
Init(int level) | ConvoyManage | |
IsInvade() | ConvoyManage | |
SetBulletMaker(BulletMaker *bulletmaker) | ConvoyManage | |
SetLunaSprite(LSPRITE handle) | ConvoyManage | |
Tick() | ConvoyManage | |
~ConvoyManage() | ConvoyManage | [virtual] |