AddBullet(void *obj) | BulletManage | |
BulletManage() | BulletManage | |
CheckHit(ShootingObject *ship) | BulletManage | |
DisableAllBullet() | BulletManage | |
Display() | BulletManage | |
GetGraze() | BulletManage | |
Init() | BulletManage | |
Tick() | BulletManage | |
~BulletManage() | BulletManage | [virtual] |